

In the case of the upcoming sequel, the most popular upgrades often involve reducing the speed penalty for attaching modules to the Seatruck and the walking speed of the Prawn Suit.

From making the power storage available in Subnautica's Ion Power Cells available from early on in the game, to increasing the speed and crush depths of all vehicles well beyond how they were originally intended to be used. There is a lot to pick apart when it comes to the different ways that modders have tackled different ways to improve vehicles in both the original game as well as Subnautica: Below Zero. The point is, however, that traversal is already difficult and confusing enough as players have to run on memory or self-placed beacons to find previously discovered locations, and a map can be a useful tool in the deeper biomes.
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In order to keep in line with Subnautica's fragment scanning and upgrade building methods for the game's progression, the map could be an unlockable that players earn partway through the game.

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This implementation doesn't necessarily even have to take the form of the easy to use "Fog of War" method that the most popular mod uses, where the map is immediately built into the PDA and uncovers as the player travels. So, it goes without saying that both returning and new players would love to see an official map appear in-game through more legitimate means of developer Unknown Worlds' own doing. The map mod is the third most downloaded mod for the original, and the second most downloaded for the sequel with only a select few mod companions rising up to the same numbers. Looking at the most popular mods available to players on PC on Nexus Mods, the map stands out as one of the most popular additions to both Subnautica and its sequel.
